Interactive exhibit design Exhibits visitors can ask anything.
Each creator, recreated in 3D with AI, explains their own work.
A gamified experience that amazes.

Interactive exhibits with 3D and AI for museums, science centres and education. Visitors explore every piece from the inside and ask Leonardo da Vinci, or your own curator trained on your documentation. 24/7, in any language.

[Image: avatar of Leonardo da Vinci beside a 3D model of his flying machine. Reference: CaixaForum project]

Student, 11 · Did your flying machine ever fly?

Leonardo · Not in my time. A human arm is too weak to beat these wings. Watch, I’ll show you why, and what modern gliders learned from it.

Why visitors remember it

People learn more when they can ask.

Labels answer the questions curators expect. A guide that listens answers the ones each visitor actually has, at their age, pace and level of curiosity.

Active learning

Visitors explore, open and question the object instead of reading about it.

Every age, every level

The same exhibit answers a child’s first question and an expert’s fifth.

Every visitor’s language

International visitors and school groups get the full story in their own language.

Insight for curators

See what visitors ask most, and what they still don’t understand.

Interactive museum exhibits

Four ways to bring a collection to life.

[Image: Leonardo or Gaudí avatar]

Historical guides

The inventor, artist or architect explains their own work, in first person.

[Image: cell or planet opened in layers]

Science from the inside

A cell, a volcano or a machine opened layer by layer, with every part explained.

[Image: 3D model of a modernist façade]

Heritage and architecture

Buildings and sites reconstructed in 3D, explored room by room and era by era.

[Image: students with tablets in class]

School programmes

The same experience online before and after the visit, for teachers and classes. [Confirm format]

Touchscreens and kiosks Holographic displays Visitors’ phones with AR Museum website Classroom

Our museum work

Trusted by leading museums and cultural institutions.

CaixaForum · “la Caixa” Foundation

3D Leonardo da Vinci gamification

An interactive 3D experience around Leonardo’s inventions. [Add one-line result]

CosmoCaixa

Custom science content

3D content created for the science museum. [Add project and result]

Work in progress

Casa Batlló in 3D

A 3D model of Gaudí’s masterpiece, ready to be explored and explained. [Confirm what can be shown]

Also from Pixel Dreams: virtual archaeology and virtual museum projects.

Who we work with

For institutions that want a subject to come alive.

  • Museums and science centres
  • Heritage sites and foundations
  • Universities and flagship programmes
  • Educational publishers
  • Exhibition designers, as a 3D and AI partner
  1. 1

    Curatorial brief

    Learning goals, audiences and the story to tell.

  2. 2

    Script with your curators

    Every fact comes from your experts and is validated by them.

  3. 3

    3D, animation and character

    The object, the scene and the guide, with animation-studio quality.

  4. 4

    AI guide training

    Trained only on your curatorial content, with answers you review.

  5. 5

    Installation and updates

    On site and online, updated for new exhibitions under the licence.

Demos by industry

See how it explains your industry.

Pick an industry and watch a short video demo of what the avatar would do with a product like yours.

[YouTube video: Museums & education]

Museums, education and science centres

Historical figures guide the visit, such as Leonardo da Vinci or Antoni Gaudí, and explain their creations in 3D.

Pixel Dreams references: 3D Leonardo da Vinci gamification for CaixaForum (“la Caixa”) and work in progress on Casa Batlló.

See the museums & education solution →

FAQ

Interactive exhibits, answered.

More ideas in Interactive museum exhibits: types, examples and benefits.

Who decides what the guide says?

Your curators. The guide is trained only on content they provide and validate, and they review its answers before opening.

Can the guide be a historical figure?

Yes. We design the character’s look, voice and personality with your team, based on historical sources, so it speaks in first person about its own work.

Which languages are available?

The guide answers each visitor in their language from a single experience. [List available languages]

What hardware do we need?

It runs on touchscreens, kiosks, holographic displays, visitors’ phones and your website. We advise on the setup for each space. [Confirm offline mode]

Can it be reused for temporary exhibitions?

Yes. New objects and content can be added under the licence, and an experience can travel with an exhibition.

How is it priced, and do you take part in tenders?

A one-off setup plus a monthly licence. We prepare fixed proposals and can respond to public and private tenders. [Confirm]

Give your visitors someone to ask.

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